In battle his most useful asset is his immense resistance to damage via regeneration, very high melee defence, the Lucky Skullhelm as well as his Stay Here, I´ll Get Help ability letting him turn invisible to slip away. Starting out as Tretch Craventail. Even for a Skaven, who expect duplicitous tactics, it is widely admitted that Tretch has a knack for fighting dirty. [1a], This proved untrue as Tretch used a small keg of distilled Mad Cap Mushrooms, the stuff that turns Goblins into deranged, spinning lunatics, to great effect. After that incident the Clawpack needed a new leader and Tretch was first to scurry into the gap. Close. https://warhammerfantasy.fandom.com/wiki/Tretch_Craventail?oldid=119737. 36. Since those days, he has led countless ambushes and proven himself a master survivor. They seek to bring pestilence and ruin to the surface-dwellers, and kill or enslave all who would oppose them. Speaking of starting positions, Queek's starting position is painful in Vortex campaign, but a breeze in Mortal Empires where you don't have to fight the lizards right a way. It was Tretch who led the raid that tunnelled beneath the camp of mighty Black Orc Warlord Dagbad and every single Goblin out from underneath the Scourge of the Dark Lands. The detractors that jealously eye Tretch's rapid rise begin to get tail-twitchingly excited when they see Tretch's Clawpack flee the battle, wreathed in the fireball of a Weapon Team malfunction, or mauled by enemy formations. Total War: WARHAMMER Wiki is a Fandom Gaming Community. Now with a small army at his command, he has mustered night raids on Empire towns and warpstone scavenges in the Dark Lands. This proved untrue, as Tretch used a small keg of distilled Mad Cap mush… However, time after time, Tretch reappears, having left his doomed brethren and popped up elsewhere to accomplish some notable feat. Tretch began his rise from anonymity when his Clawpack was leading a long line of Night Goblins back to Crookback Mountain. Yet each time Tretch escapes and returns to coveted reward. This page was last edited on 28 November 2020, at 15:14. With impeccable timing, Tretch turned his line of slaves into whirling death-dealers just as the Clawleaders and Chieftains were convening to argue over which tunnel to take. The Clan's leader is Kratch Doomclaw, who sits upon the Council of Thirteen. Tretch Craventail. Clan Rictus is a clan of Skaven who inhabit Crookback Mountain, which lies on the eastern edge of the World's Edge Mountains, or western edge of the Dark Lands. Tretch's formidable repertoire of underhanded skills, combined with his famously good luck, has led to a number of legendary deeds! It can truly be said that Tretch has a sense for victory and a muzzle for knowing when to leave a fight. An enemy starting in a visible position, in the open, in a bad formation. [1a], Tretch began his rise from anonymity when his clawpack was leading a long line of Night Goblins back to Crookback Mountain. In the campaign, they have 5 playable subfactions. Because of this (and only having one legendary item), I feel like Tretch is actually the least exciting of the Skaven lords, despite his very Skaveny faction bonuses. Over many battles and countless acts of treachery, Chieftain Tretch Craventail of Clan Rictus has proven himself a master of guile. Tretch Craventail, Grand Chieftain of the Deep Warrens. Ostensibly, the Clawleader had chosen Tretch to carry key items of the scavenged loot as a reward for his idea to spike the Goblins' fungus beer, but it is more likely he was chosen because he was deemed too scrawny to usurp the Clawpack. Tretch Craventail is a Skaven legendary lord introduced in Total War: Warhammer II. This proved untrue, as Tretch used a small keg of distilled Mad Cap mushrooms, the stuff that turns Goblins into deranged, spinning lunatics, to great effect. It was Tretch that found the hidden path to attack the flank of the Dwarf gunline at the Battle of Black Crag. The detractors who jealously eye his rapid rise begin to get tail-twitchingly excited when they see Tretch's Clawpack flee the battle, wreathed in the fireball of a Weapon Team malfunction, or mauled by enemy formations. Skaven are a major race in Total War: Warhammer II, playable in multiplayer and custom battles. In Total War: Warhammer II Tretch starts in Naggaroth, far away from Crookback Mountain. With his unique skills, the buffs from his Lucky Skullhelm and the regular Ancient Cunning skill, Tretch gains a whopping 65% extra ambush success chance. Alternatively, you can go extremely monster-heavy with Tretch. Warhammer II. Although he will probably not earn a lot of kills on his own, he can be used to distract and block enemy units that would do more damage elsewhere while you hit them with missile fire or attack them from behind. Starting out as Tretch Craventail. My warp lightning cannons are thus free to start at maximum range. Skaven forces attack with … His Tretch´s Raiders aura can also be used to bolster your frontline with extra melee attack and weapon damage. Posted by 2 years ago. Still pretty fun and awesome as FLC to have an alternative start position. "Tretch's formidable repertoire of underhanded skills, combined with his famously good luck, has led to a number of legendary deeds!" Warhammer Wiki is a FANDOM Games Community. Ostensibly the Clawleader had chosen Tretch to carry key items of the scavenged loot as a reward for his idea to spike the Goblins' fungus beer, but it is more likely Tretch was chosen because he was deemed too scrawny to usurp the clawpack. Tretch's starting position means he's going to be fighting Dark Elves, and only Dark Elves, for 100 turns (especially on Vortex since that area is huge). Tretch and Clan Rictus were introduced as a free DLC in the Tomb Kings update. Tretch Craventail is Kratch's right-hand rat. It's also fun how much income you get with him from trade early on taking that unique building early. Ostensibly, the Clawleader had chosen Tretch to carry key items of the scavenged loot as a reward for his idea to spike the Goblins' fungus beer, but it is more likely he was chosen because he was deemed too scrawny to usurp the Clawpack. This works nicely in combination with Tretch's ridiculously high ambush chance. [1a], Since those days, Tretch has led countless ambushes and proven himself a master survivor. Since his army also gets a +13 melee attack bonus when ambushing and Skaven can ambush enemies offensively without needing to wait for them to wander into a prepared control zone, he is pretty much the king of sneak attacks. However, time after time, Tretch reappears, having left his doomed brethren and popped up elsewhere to accomplish some notable feat. Warhammer II. [1a], Recently Tretch assumed the Clan Rictus title of Grand Chieftain of the Deep Warrens by disguising himself as a stalactite and dropping from the cavern ceiling to cleave the previous chieftain in two. The Skaven are a race of vicious mutant rat-men who lurk in a vast Under-Empire below the world. The Avalanche Mortar (Death Globe Mortars), https://totalwarwarhammer.gamepedia.com/Tretch_Craventail?oldid=82419, Melee attack +13 during ambush battles (Tretch's army), Melee attack +13 after retreating when attacked (Tretch's army). [1a], Tretch was the only Skaven to escape the sinking of the Imperial Galleon captured on the River Aver. [1a], The effect of multiple Fanatics chained to each other and attempting to twirl madly in a packed tunnel was spectacularly bloody. The effect of multiple Fanatics chained to each other and attempting to twirl madly in a packed tunnel was spectacularly bloody. On the campaign map this allows him to pick apart enemy forces bigger than a single army one after another without having to worry about reinforcements; a very useful ability for dealing with the stacks spawned by Vortex rituals. [1a], Total War WARHAMMER 2 - Tretch Craventail Spotlight. In campaign, he leads the Clan Rictus faction. Tretch began his rise from anonymity when his Clawpack was leading a long line of Night Goblins back to Crookback Mountain.